Paul Siegel
Solutions Architect
With over two decades of experience in the 3D and digital art industries, I specialize in creating cutting-edge solutions that seamlessly integrate creativity and technology. From advanced 3D modeling in Maya and ZBrush to texturing in Substance Painter and real-time rendering in Unreal Engine, I’m passionate about transforming ideas into polished, market-ready products. My experience spans markerless motion capture, character rigging, animation, and beyond, making me an adaptable asset in both production and creative pipelines.
What truly sets me apart is my drive to see projects through to completion. While many excel at starting, I take pride in being the closer who ensures everything is delivered on time and to the highest quality standards. From concept to launch, I’m committed to turning visions into reality.
As both a technical generalist and a leader, I thrive in team-based environments, bringing a unique blend of hands-on expertise and mentorship. I excel at solving complex challenges, whether it's building intuitive lighting and rendering setups or tackling intricate rigging and animation issues. I love sharing knowledge, guiding teams, and fostering creative problem-solving. I’m well-versed in managing projects remotely, and I’ve led cross-functional teams to deliver outstanding results while working with clients and collaborators worldwide.
Fully equipped for remote work with industry-standard tools and technologies, I value the flexibility and productivity that comes from working in a distributed team. However, if you're local to the Puget Sound area, I'd love to meet up for coffee or join a team meeting in person.
Let me help bring your projects to life with leadership that ensures quality at every stage—from initial ideation to final execution.